Void Bastards was announced this afternoon in X018 and is a strategy marksman from Jonathan Chey, co-founder of Irrational Games.
Xbox Fanfest: During the X018 presentation, Void Bastards developed by Blue Manchu were inspired by BioShock and System Shock 2. This is appropriate since it was developed and managed by Jonathan Chey, co-founder of Irrational Games.
First-person strategy shooters take on the task of putting a bum-sticker on the players, while the team called the Void Bastards from the Sariksök Nebula.
Players will have to decide ız where to go, what to do and who to fight with ”when playing face to face with enemies.
When planning the missions of spaceship players, pay attention to the ship layout and see which terminals and other ship systems can be used to gain advantage over enemies.
Ships are dangerous, but they should be investigated to find supply and control systems. Consumables can be used to make improvised tools and weapons such as lar distracting robo-kitty lak and “unstable cluster wheel”.
As they pass through the nebula, players will come in contact with whales, clans and ditches.
Void Bastards offers a 12-15 hour campaign, each of which is complemented by -15 the infinite source of prisoners -15. When one dies, another takes its place without the loss of labor progress.
The Void Bastards, presented by Humble Bundle, will be released early in 2019 on the PC and Xbox One. It will also be available as an Xbox Game Pass title on the day it is published.