We played the controversial mobile spin-off Diablo Immortal during a technical alpha in December and found an action RPG that was surprisingly fun to play on our phones. Diablo Immortal was expected to be released later this year, but Blizzard announced today that it won’t.
Diablo Immortal is “now scheduled for release in the first half of 2022, which will allow us to add significant improvements to the entire game,” Blizzard said in a press release.
According to the announcement, the delay will allow Blizzard to include feedback from technical alpha players to make PvP content like Cycle of Strife “more accessible” and PvE content like Helliquary “more engaging.” Immortal is also getting controller support. “These changes will be implemented in the future as we plan our next beta testing milestone,” Blizzard says.
Here are some of the changes to expect in Diablo Immortal when the cooking is finally done:
- Helliquary system now has PvE raids for up to 8 players
- The rewards are adjusted to be “more interesting and efficient”: “For example, accept 4 rewards and they will all be for the same region”
- Challenge Rifts will reward special upgrade materials to make them more valuable
- It looks like the PvP Battleground may be undergoing a major overhaul as Blizzard considers “matchmaking, rank gain, class balance, time to kill, and other decisive factors”.
- Players with higher Paragon levels (earned after reaching the level cap) will be able to earn more powerful items on higher difficulties.
- Blizzard is adding bonus XP gains for players who play less often and replacing the weekly XP cap with a “global cap that increases over time.”