Welcome, Battlefield fans! This year, we've divided the review into single-player and multiplayer components to give fans a better idea of what's good for each game. This review includes a multiplayer review and a single-player mode where our overall Battlefield V review will take place soon.
Often, the multiplayer campaign of a multiplayer shooter is a bit more than a sublimated tutorial. The Battlefield series was certainly guilty in the past, but the two-hour two-hour campaign of the Battlefield V is definitely not. Each one has a very interesting story that guides you through a variety of beautiful and beautiful places when they are not reduced to the burning debris around you. I'd like the Battlefield to be better used to place a great toolkit right in the middle of a wider battle.
It is a runner armed with guns and ammunition, where health is reproduced and there are plenty of weapons and ammunition. Consequently, whenever the action gets warmer, the speeds are usually as fast as the explosions are exceptionally high. DICE is a strange design preference that two of these three campaigns are almost entirely on your own and that they only emphasize a good game of privacy. That's good, because the power of the enormous maps of the Battlefield series doesn't make it a very good place to battle.
Battlefield does not put the power of its series into good use in large-scale war.
It is also strange that these missions are standing almost completely, as well as a few maps that offer an option to jump on a jeep or a plane. The only time to drive a tank or a real air mission is a minute in a short teaching, which is a little ridiculous. Three stories still have six or so hours of fun to fight, but a lot remains on the table.
The first campaign under Unicorn sees a young offender recruited by a gruff master to join Britain's Private Boat Service as a star. The parity's sabotage mission in northern Africa begins with a very linear, mysterious march in a Nazi airspace where the most memorable moment comes from the joke between the two. Their mentor-protein relationship is stereotyped but well written and has been mobilized, and in a short period of time there is a few minutes of a really funny humor to strengthen their characters.
Under No Flag's second mission, the place of interest: a wide open map, offers three destinations to take in any order. Technically, what you're doing makes little difference, because none of the plants you're bombing doesn't affect the other two, but the freedom to approach them from any angle – Far Cry-style gives the illusion of control, tagging your enemy soldiers with binoculars and planning your attack. The map is large enough to allow you to steal a plane and fly around, but in normal difficulty, the enemy planes seemed to be barely fighting, so the sky was not as difficult to control.
You can end the enemy soldiers with your binoculars and stop Far Cry.
The campaign was limited to a mission mission against the waves of Nazi infantry and vehicles. It is also a man's anti-tank, anti-air and anti-personnel are fighting to stand alone with a small army.
This effort helps the enemy become quite weak throughout the AI. German soldiers will sometimes take the time, but often they will fire on the machine gun. And once you've been hit, you've taken the vast majority of them – diversity is limited to a variety of but standard weapons with similar weapons, armored versions of the same soldiers who can draw an annoying amount of bullets, and occasionally flames. soldiers. This allows the vehicle to encounter a boss-like feeling, especially as anti-vehicle weapons are difficult to come by.
The second campaign, Nordlys, sends us to the frozen, Nazi-occupied Norway, a young woman in the resistance fighters' congestions – I kill you – killing enemies while knocking them on skis. These are very difficult to retreat for certain reasons and if you are nailed once to satisfy the challenge of the mission, you will probably avoid sneaky sticking at best. You can have fun at any time you want to ski, especially if you're worried about playing around – especially if you're worried about being unnoticed or after a death on the edge of a cliff without having to reload a checkpoint. They're much more useful in their last mission, which re-opens something and lets you choose your goals. The skis, unfortunately, do not replace the planes that are not here.
You can kill enemies by knifing while skiing.
Nordlys, in support of diversity, is used to introduce a unique game mechanics in one of the tasks you need to warm up over the fire to avoid freezing, to have a freezing air. However, I do not want to continue this longer than the patient, because the patient's secret killings and time limits do not mix well.
It was harder to read the subtitle of Norweigan's voice, partly because it was shot when it was shot, but it was also as simple as its motivations and origins.
Tirailleur, the last campaign available at its launch, is the best for several reasons. The first is the story of France, which, during the liberation of France, retreated to a more universal interpretation of the human costs of courage and ambition, avoiding a heavy feeling, and masterfully interpreting its interpretation of the race during the liberation in France. History, he says, is not always brave. Despite the challenges of non-French speakers distracting our attention among the headscarf and the reading of subtitles, Tirailleur's hero comes in very effectively as a man whose noble goals lead him to reckless ways.
Tirailleur is the only campaign that makes me feel that I'm an important part of an army in war.
Second, Tirailleur is the only campaign that makes me feel that I am an important part of an army in a war rather than a super-strong Rambo. From the very beginning, you fight alongside other troops that cut right and left and their presence makes you feel that the whole scenario is more reasonable. The fact that the wind bursts silently in the fall through the corpses of soldiers on both sides makes it much more poignant.
These battles – including the impressive mission of capturing the thrill of climbing up a hill from top to bottom – are large-scale, and even though you never ride your vehicle or fly, you can see spectacular views of the fury of a war, even though the map is down the artillery and rockets remotely (or also if you are not going on top) it is raining. This is what Battlefield is the best, and I have to wonder why DICE isn't diving at it any more.
The repeatability of campaign missions comes from scattered collections and success-related challenges, such as the descent of an airplane with a hand gun or the rescue of a resistance fighter, which allows you to do something other than the least resistant road.
It should be noted that the campaign screen has a point held open for the Last Tiger; We will allow you to play from a non-Nazi German perspective assigned to a tank crew at some point in the near future. The EA did not specifically say when this fourth campaign was available.