Nvidia azs ridiculously expensive RTX graphics came with full promise, but in fact there is little to show for them.
I am currently reviewing a GeForce RTX 2080ti graphics processor. I'm not really ready to present my findings because, honestly, I really don't have anything for you.
However, before continuing, I truly believe that the direction Nvidia takes with the new RTX 20 series graphics cards will literally be a game changer. I just can't prove it to you right now.
The GeForce RTX 20 series GPUs have the CUDA Cores we have in GTX 10, but they also offer Nvidia's new Tensor and RT Cores features. Unfortunately, there is no way to test, compare, or even engage Tensor and RT nuclei. Apparently, she's coming to the likes. Tomb of the Raider and Battlefield V, but not yet.
At this time, if you lower the best part of the $ 2,500 for a GeForce RTX 2080ti, you are looking at an increase of 30% over all 1080ti. You are paying over 30% extra for a grand.
But if you take into account what's going on, it's a different picture.
You see, the RTX 20 series will turn the game development with Tensor and RT Cores. You may have seen RTX 20s 'real-time raytracing capabilities (using RT kernels) and Tensor Cores' AI capabilities and videos. Everything comes up with the marketing relief.
So, when I caught up with Nvidia's game technology expert Brian Burke at the PAX AUS in Melbourne, I didn't back down. I asked her why Kiwis had left such large amounts of money because she didn't do much of a present at the moment.
I'm a great advocate for Nvidia. Technologies have been advancing video game graphics since the collapse of 3DFX. There is no disrespect to AMD / ATi, but they have been meeting with Nvidia for more than a decade. So, did I feel I was asking where Nvidia's RTX demos are? Why don't the new RTX users have anything to show the power of their new cards?
Brian's response was silenced, but I think Nvidia knew that developers might have jumped out of the weapon that launched the technology before doing something ready. Still, if there was another way, it would be the same problem, the players relied on the necessary equipment to run them, not to why they had games.
While I had to wait for the average Joe, Nvidia showed me Star wars RTX demo in real time. To be sure, I followed the HDMI cable from the television to a PC running demo when a GeForce RTX 2080ti was installed.
The RTX 2080ti's ray tracing features look impressive. The holy bowl of ray tracing for developers. Most of them specialize in ray tracing using screen-space reflections, but they will most likely skip the ship with a little convincing.
All the games we're playing at do a great job of simulating the shape of the light's rays and entering our eyes. However, there are compromises, and as players, we are unconsciously tolerating these concessions. Reflective surfaces and shadows are limited to what appears on the screen, especially when not written.
By following the beam, virtual protons are ignited from the light sources of the scene, all objects are bouncing and those who hit the camera, our virtual eyes, the image is created. Traditionally, this was a complex task reserved for high-end animation movies to create hours of pulling each frame or a super-computational power.
Nvidia RTX cards will have to do at least thirty frames per second and hopefully 60 fps to provide us with real-time ray tracking performance.
But the real challenge is that the developers have become so good at simulating ray tracing that it may be a while before they really notice the effects. Reflections inside Star wars demo and upcoming events Battlefield VIn fact, it shows the strength of the ray tracing power and the reality that can be used to achieve.
However, not all games will be packed with polished, highly reflective surfaces. And if so, we're so accustomed to tricks, it might be a while before you actually notice them.
At the Nvidia PAX AUS demo, I saw 4A Games approaching soon. Metro Exodus. I could switch between RTX and non-RTX images at the touch of a button. To be honest, this disappoints Nvidia. Yeah, RTX-supported visuals were better, but $ 2,500 was no better.
Developers can choose how RTX & # 39; s special items are included in their games. In all irradiated environments, the walls of the ball may have to wait. The shadow of the Tomb Raider Shadow only uses the ray tracing of the shadows.
This is RTX's Deep Learning Super-Sampling (RTSS) technology, powered by AI Tensor Cores, which has the greatest impact in the near future. DLSS is running Nvidia's game through its super computers. When the game is finished, the computer is taught how to display anti-aliased images (removing jagged edges).
When finished, the data is packaged as an algorithm for RTX Tensor kernel to instantly adjust the frames of the game. The result, apparently, has little impact on performance with anti-aliasing. A game that changes this technology will instantly get a performance boost.
However, we currently have nothing that uses these RTX features. Mooted ray tracing Tomb of the Raider and Battlefield V not yet arrived. And I'm afraid of the worst.
Beam monitoring for beginners is a Direct X 12 feature. DICE's Frostbite Engine Battlefield V The DX12 app with nvidia cards is a dog when it comes. Posted by Battlefield 1 and even Madden NFL 19 He suffers from stutter in the game and during the cut scenes in DX12. Returning to DX11 eliminates all stuttering.
Nvidia's RTX 20 series GPUs will be a game changer, but not currently. At this time, you pay twice as much as a GTX 1080ti for about 30% of the extra performance.
However, VR players will have 30% more performance as they provide a performance boost that they can't even benefit from in the two 1080ti GPUs working together in SLI. VR games usually do not use two GPUs that are interconnected in a PC.
While Nvidia haklıs RTX technology is very exciting, two months after its launch, there is nothing to justify the huge costs of these RTX cards.
Very soon see the RTX 2080ti / RTX 2080ti x2 SLI review.