Friday , November 27 2020

Legend of Zelda: Ocarina of Time 20

After making the arrogant intricacies of the Eerie Water Temple, you can pull all your hair out of video games and give you a gift of yapt The Legend of Zelda: The Ocar of Time Ür. As you leave the annoying dungeon at the foot of Lake Hylia, the dawn breaks and if you come across a prophecy on a nearby stone, you know how to hit the rising sun with an arrow. When you do, a cutscene is approaching something hidden from the sky, a hidden treasure – fire arrows. Technically, the Nintendo 64 game, which turns 20 this month, is a nonsense element in the main role of the game, but it's a nice addition to the ability to set fire to your enemies after the challenging Water Temple.

There is a reflection of what makes Ocarina so special between the mind-boggling puzzles of the Water Temple and a bright new toy. Half of the game is cleverly thoughtful, and the other half instinctively, rewarding action.

It's not the first Zelda game to walk well in this line – the Super Nintendo premise found the balance in bul A Link to the Past “- but the first three-dimensional installment in the series, için Ocarina iyi, made its debut. This is the cinematic and broad way that influences many open world epic adventure games that come after it. As a ir Link to the past, me you must act quickly and decisively along the keşfet world “,, Ocarina et lets you breathe there – giving you a chance to travel, explore and interact. He combined Zelda's past with the bright future, guarding the good, but evolving to push the new boundaries. And more than 20 years after launch, it's more than virtual nostalgia. Even after countless video games exceed the size, scope, combat system and countless other items, Ocarina is still testing the time. Some game publications think it's the biggest game of all time.

Through GIPHY

After the fifth game of the Zelda series was released on November 21, 1998, de Ocarina Of Time Zel sold more than seven million copies in its lifetime. The opening scene, Link, wakes up from a nightmare that his hero, a man with iron on a scary horse, rode from a bridge drawing a castle that chases a young woman who has fled. When the link comes, it is called with a fairy Navi who starts an odyssey from childhood to adulthood, from mountains to mysterious deserts. The green man, of course, is Gannondorf, the persistent antagonist of the series, while the young woman is the main character, Princess Zelda. The dream is to think about what will happen, but the interesting thing is to be successful in the land of Gannondorf. The connection is not strong enough to fight him in the first part of the game, because he was a child, so after capturing The Master Sword, the co-hero of the consistent hero in the series, he was sealed for seven years in the Temple Temple.

As an adult, Link causes a Halay to be exposed to evil, and now, under the control of Gannondorf, he must collect seven medallions from the seven islands to reach the castle. There are several layers in the game, especially children and adults, so that you can travel freely up to the title of the game. Even though it is not a purely linear game, the further you go, the more the plot is the better ileri Ocarina olmasa. With Child Link's beginning of the game world, light and capricious, relatively fast dungeons and limited combat capabilities, the story of adult Link becomes deeper, darker and much larger. As with most Zelda games, the entire potential of “Ocarina da is clear as the game continues.

There are a few basic things that will go beyond the wildly assertive story in 1998 and help us to go over the first 3-Z Zelda about the car Ocarina ilk, which is currently intact. The control scheme, which allows you to do things like z-targeting to lock enemies and points of interest, is smooth and stable compared to many other third-party games. It was then easy to control the camera image, because the same button can fix the camera and lock the objects. This makes it easy to focus on the shift enemy. You can assign three weapons or objects outside the three swords or shields, adding some depth and strategy to fight and act on three different directional buttons. Not perfect, but even if he visits the game again in 2018, there is not much to complain about. Fighting, controls and camera are proof of well-prepared ”Ocarina Mücadele.

Another definitive part of the glamor of the game is the use of music. The music of veteran video game music composer Koji Kondo's masterpiece is full of general themes that enter your brain while adding an extra emotional burden to the best moments of the game. However, the meticulous ocarina that is necessary for many purposes, to solve the puzzles, to turn the night into the day, to lean around the map – is really to push the game forward. Force the player to interact with the player but in a meaningful way. In lesser hands, this could have been an annoying and cumbersome aspect, but by paying money, it greatly increased playing.

By playing ers Ocarina ün, ask everyone you grow up to mention about the favorite parts of the game and you will get some kind of heavy study thesis. Maybe it was the first time he was flying around in Hyrule Field. Perhaps he was playing a lonely horse from Lon Lon Ranch playing the Epona (Did I mention riding a horse? Hell, yes, riding a horse – you're not heard in 3D games at the moment). Maybe he was fighting Dark Link. Maybe Bongo is driving his ghost ship to fight Bongo. Or maybe he's learning who Sheik is. There is no shortage of answers, probably one of the best and most important video games ever made after twenty years.

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