He was like a little bombshell in the fighting game community. For good reason, Nickelodeon All-Star Brawl wants to walk the beds of Super Smash Bros., and it’s been released on all machines. Is this fighting game carried by many licenses from the American TV channel enough to dethrone the Nintendo hit? (Spoilers, not really)
Breakwater until the end of the night
Let’s briefly recall the concept of this Nickelodeon All-Star Brawl. Up to 4 players compete against each other under the direction of heroes from different Nickelodeon licenses. As with Smash Bros., each attack will increase the percentage of the player affected. The higher this percentage, the farther the next hit will throw. Leaving the playground is synonymous with death. Each character has several unique moves. Weak shots are dedicated to increasing percentages. Powerfuls are used to push opponents as far away as possible, while special attacks have a utilitarian role. For example, the Ball special attack is often used to get back on the field. Each of the 20 characters has their own unique attacks, often referring to their personality or the cartoon they were drawn to. Some subtleties are added to this heart of the game, which will, to say the least, appeal to those who have played a game of the genre. For example, pressing the left trigger lets you move without turning around. Therefore, it is very easy to direct your next attack to best adapt to the situation. Players also have access to a useful air line that gives the title a little more technicality. Just like in the cult Smash Bros. In melee, players can run towards the ground to slide, thereby performing a Wave Line. In All-Star Brawl, this manipulation allows you to gain speed and overcome distances quickly. By using this option along with the previous one, players have a very high degree of control over their avatars and can perform frankly impressive sequences. Once this technique is integrated, it becomes really fun to move and fight in Nickelodeon All-Star Brawl. We regret that some commands are not exact at the moment. It’s common for a Side Special Attack to be recognized as a Down Special Attack when the club is not tilted exactly 90°. The same goes for moving with arrows that don’t take diagonals into account. These flaws are sometimes punishing, hopefully the development team will react quickly. However, it is obvious that this team has its own vision for Platform Fighter and the result is convincing.
Technically speaking, if the Nickelodeon All-Star Brawl isn’t extreme and sets are going with dignity, there’s no denying that some models lack tact. If SpongeBob and the other Leonardo Ninja Turtles have received satisfactory treatment, it’s a bit of a pain to see the others. Danny Phantom and Aang aren’t really believable, and we think Fair Play Labs studio had a harder time bringing characters to life with realistic proportions rather than thin and exaggerated figures. Animations in general lack readability and impact. Heroes seem to be sliding on the ground, and some moves don’t fit in skirmish boxes at all. It’s a pity, because these flawed animations make games smoother and more vague than they are, and the core of the experience is quite successful.
We also regret the complete absence of dubbing and licensed music. Nickelodeon doesn’t seem to have enough faith in the project to fully invest in it. This could have allowed the NASB to gain personality and credibility.
Nickelodoes not on Nintendon
Finally, we quickly realize that the NASB has decided to focus on the merits. It’s to his credit, and it’s an excellent decision in terms of gameplay, but we might still regret some stingy content. If the twenty or so playable characters are more than enough for fun, there are very few courses adapted for competition. Only 4 people can be selected in the “Competitive” queue, which is not enough for the target audience, we will come back later. The 16 fun courses divided into matches of 4 are nice, like this kitchen where you can jump over the toaster and burn your hips in a skillet. However, very few delusional elements spoil the action, and the result is a sense of life. And if we can always go into “Sports” mode to kick each other with a soccer ball, it might all be out of the blue for the general public. While the dangers are quite wise, no face-to-face object will appear on the ground.
But these flaws shouldn’t bother the players Nickelodeon All-Star Brawl is planning to reach, as this fighting game has a very specific demographic target. By implementing netcode rollback, a networking tool that has proven itself in the small world of fighting games, and dividing most of the content and gameplay into 1v1, the NASB created hardcore Smash Bros. She flirts with her players. Far from bedside games and perfect connectivity, these players will care less about technical quality than game mechanics and will quickly get used to the sometimes dangerous animations. This Nickelodeon-branded game also caters to non-Switch gamers who can’t find their favorite games on Rivals of Aether and Brawlhalla. I hope the Fair Play Labs teams listen to these passionate players because they are the ones who will bring the Nickelodeon All-Star Brawl to life.
- solid gameplay
- Yes, there is a wave line (see relevant paragraph)
- Twenty characters, each with their own playstyle
- A surprisingly well thought out game for competition
- See SpongeBob SquarePants crush Helga Pataki, priceless
- An efficient network code
- No dubbing and licensed music
- Models lacking finesse and imperfect animations
- Too little content for a casual gamer
- Cannot be played with arrows (diagonals are not recognized)
- A little too smart (no objects, the whims of the internship lack craziness…)
- Only 4 competitive courses (but twenty in total)
Nickelodeon All-Star Brawl is full of flaws. Not very beautiful, not always very precise, somewhat sparse in content, no dubbing of original cartoons… But Fair Play Labs’ fighting game is passionate. We do not recommend this to everyone as the NASB targets a very specific area. Super Smash Bros. By imitating Melee’s physique and applying one of its advanced techniques, this unconventional brawler manages to seduce those nostalgic from the early 2000s. rediscovering familiar feelings and a solid competitive environment. We hope the studio has a good follow-up as Nickelodeon All-Star Brawl holds something.
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By Aubin_Gregoire, Journalist jeuxvideo.com